Jurnal Health Sains https://www.jasapublishjurnal.com/jurnal.healthsains.co.id/index.php/jhs <p>Journal of Health Sains (JHS) Is a journal published by CV. Syntax Corporation Indonesia. JHS will publish scientific articles in the health sciences. The articles published are the results of research, studies or critical and comprehensive scientific studies on important and current issues or reviews of scientific books.</p> en-US <p>Authors who publish with this journal agree to the following terms:</p> <ul> <li>Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a<a href="https://creativecommons.org/licenses/by-sa/4.0">Creative Commons Attribution-ShareAlike 4.0 International (CC-BY-SA).</a> that allows others to share the work with an acknowledgement of the work's authorship and initial publication in this journal.</li> <li>Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgement of its initial publication in this journal.</li> <li>Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work.</li> </ul> jurnalhealthsains@gmail.com (Jurnal Health Sains) jurnalhealthsains@gmail.com (Journal Support Assistant) Sat, 15 Nov 2025 05:18:03 +0000 OJS 3.2.1.2 http://blogs.law.harvard.edu/tech/rss 60 The Effect of Internet Gaming Disorder on Learning Motivation of Students at Sman 21 Medan https://www.jasapublishjurnal.com/jurnal.healthsains.co.id/index.php/jhs/article/view/2739 <p>Online <em>gaming </em>&nbsp;behavior can increase excitement and reduce stress in students. However,&nbsp; uncontrolled <em>online gaming </em>&nbsp;behavior will lead to addiction which is then called <em>Internet Gaming Disorder. </em>Students with <em>Internet Gamig Disorder </em>tend to spend their time playing <em>online games </em>rather than their daily activities and this will have an impact on students' tasks as students by neglecting the levers so that they will lose their motivation to learn. This study aims to analyze the influence&nbsp; of <em>Internet Gaming Disorder </em>on the learning motivation of high school students. The design of this research is <em>case control. </em>The sample used in this study was 1:2 ratio, namely 27 students as case subjects and 54 students as control subjects. Data collection was carried out using IDGS-SF9 and AMS questionnaires. The results of this research data were analyzed using <em>the Chi Square test</em>. The results of the study found that the learning motivation of the case subjects was in the average category, namely 26 students (96.3%). Meanwhile, the control subjects of student learning motivation were relatively high, namely 34 students (63%). Based on the results <em>&nbsp;of the Chi Square </em>&nbsp;test, the influence <em>&nbsp;of Internet Gaming Disorde </em>on learning motivation (p&lt;0.05) with an odd ratio of 44.2. Suggestions for further researchers could examine the influence of <em>Internet Gaming Disorder </em>on learning motivation in high school students with a larger population.</p> Andi Anisa, Surya Akbar, Ira Cinta Lestari, Tezar Samekto Darungan Copyright (c) 2025 Andi Anisa, Surya Akbar, Ira Cinta Lestari, Tezar Samekto Darungan https://creativecommons.org/licenses/by-sa/4.0 https://www.jasapublishjurnal.com/jurnal.healthsains.co.id/index.php/jhs/article/view/2739 Sat, 15 Nov 2025 00:00:00 +0000